Even less time if you want to do something on mobile and social media. But at the moment when Crazy Legs knocked our door and asked us if we can come up with an innovative gamification approach for their client Hugendubel, we knew that something big is coming!
So we collaborated with Crazy Legs and came up with a solution and not with 1 but with 3 games! The concept of the campaign was developed in partnership by both parties and the campaign was designed and managed by Crazy Legs end-to-end.
Click here to read more of this successful case story!
This easter comes with an extra surprise for the all gamification lovers out there!
We are opening a waiting list for our upcoming highly anticipated Gamewheel 2.0. Few lucky people from the marketing and tech area got their invitations already but we have few more “seats”!
And you can reach to these seats by just collecting 5 eggs in this Easter-themed game:
Our easy to play Gamewheel easter egg game also gives a glimpse of what we are bringing up in our sleeve with Gamewheel 2.0 because you can play this easter game basically inside the mobile banner too. Try here:
To give more of a clue, here are some tips from the upcoming Gamewheel 2.0:
Improved learnification process through the unique game data
Ability to service any gamified story from Enterprise Gamification to Performance Marketing,
Converting any content from Simple 2D Banners to Full-Screen 2D Games to VR/AR Immersive Content
Ability to launch a campaign on any channel from Messenger to Social Media to MRAID interstitial banner.
We can not wait to show what more will be coming under the hood in Gamewheel 2.0! If you want to put your hands on Gamewheel 2.0 before everyone else:
Yes we know, everyone has predicted that 2016 will be the year of VR. Despite of this, the sales of premium VR headsets have been sluggish as pointed out by MIT technology review. But what we believe is that 2017 is the perfect year to start working with mobile VR games content and experimenting with new VR ad formats in your brand and/or content marketing…
In his VR games talk at GDC, Jesse forecasted that by 2017, 32 million mobile VR headsets would’ve been purchased. His projections indicate that VR headsets sales would double every year, reaching the 2 Billion mark, as early as 2023 (he differentiates between Gamer VR and consumer devices, which he calls Mobile VR). Brands will sponsor VR native-content, leaving ample opportunities for product placement and non-intrusive ad forms.
Source: GDC presentation, Jesse Schell
But the real True VR or Gamer VR numbers end up quite different than predicted.
The most obvious answer is accessibility. The $800 Oculus Rift with Touch controllers requires a desktop computer approaching $1,000 (or more) to run, as does the $700 HTC Vive. Only dedicated PC gamers are likely to own a compatible system already – TechnologyReview.
So as a company who is experienced on the combination of marketing and gaming, we focused on reasons for mobile VR games not being a mainstream hit.
And we came up with 3 core reasons:
Need of installation
Quality of the content
Also industry experts and leading VCs in the AR/VR space confirm that these are the core obstacles:
2017 will be the year of Mobile VR. I hope people will get past the two biggest barriers for VR, which is a lack of content and game experiences and of course the price barrier. – Shawn Cheng, principle at Vayner/RSE – early investors in Oculus, source: VRV 2016
Mobile VR will dominate in the mainstream. It’s going to get to the point where it is just as high quality as what we have for PC VR now, and it’s going to become True VR.” – Stephanie Llamas, director of research and head of VR/AR strategy at SuperData Research, source: VRV 2016
By taking these 3 cores in our focus, we started working on this issue to maintain a sustainable choice for marketers whom are in the need of an effective VR marketing tool. As a result; we have developed a technology and content which helps marketers to overcome all the 3 barriers.
1. Usability Solution: Adding 360/3D fallback to overcome usability issues
We know from our experience with Toywheel in the early mobile AR/VR market, that solving the onboarding experience has to be as easy as a child can get. So thus, we have added an option to every game that allows to run in 360 degree/3D fallback mode. This helps people to discover the possibilities and the working habit of VR even if they do not have any glasses to experience.
VR games onboarding menu – ready to run the game in fallback 3D mode
2. Need of Installation: Mobile VR html5 technology to get rid of app installs
We already knew that with the current power of html5 technology, we can achieve native-like experience in web based games. So we used this know-how and combined with VR and gave user a chance to experience VR on any mobile device without any operation system limits. Our VR games can work fluidly on iOS, Android, Windows and other platforms on any type of browser.
By the power of not only Grayskull but high performance JS engine, we managed to develop finest quality VR games, with loading time of under 1 second. This become viable when the game expertise from developing physics-driven games in the 90ties is applied to the current JS technology, which comes very close to performance of the native code in the recent browser versions. Our tech also allows to sync the game for multiple players on the backend, without any performance issue for instant VR multiplayer mode.
“You are saying that you solved them all, but where are your products?” you asked, right? No? Maybe not you, but you sir, yes with the black shirt, you asked. So here is a little glimpse of what we did already and which mobile VR ad formats we’re ready to deliver today!
Mobile VR ads formats
The success of Pokémon Go, which dominated the 91bn dollars mobile games industry in 2016, demonstrates that to achieve great success with new technologies like augmented reality or virtual reality you have to actually think simple. At Gamewheel we already offering the most popular 2D casual game mechanics, which you can simply edit, brand and share through our platform. So we thought, why could not we do exactly the same with VR technology in the advertising space.
Branded VR Game: World’s first Web VR Game Ad campaign
Why not to bring the most original and truly addictive casual game invented by Atari to VR first? Click play below to try the VR multiplayer pong.
How does it work? You need to look up/down or tilt your head left/right to steer the racket which you have to hit the ball.
The advantage of this casual game is that it’s very easy to brand in the most effective way. Have a look how our first branded Web VR Game Ad campaign for the super cool app 3doo looks like:
Multiplayer 3D/VR Pong Game
You can play this game on your own or share it with your friends via messenger and then play against each other, wherever you’re, independently of the mobile device you use and in 3D or VR if you have a cardboard at hand. This is all made possible by our powerful Web VR Game engine, specifically optimized for high-performance multiplayer gaming ad campaigns. This Web VR Game Ad runs even in any interstitial banner… isn’t cool or have you seen multiplayer banners already before?
VR Game branded experience
Audi’s VR experience invites you to drive cars in a sandbox. Remember how much fun you had playing in the sandbox as a kid? With handfuls of toy cars and a wild imagination, you could create your own mini world of dunes, jumps and turns that required some serious driving skills.
In what Audi is calling “Enter Sandbox,” the real-time VR experience combines a physical installation with an immersive driving simulator, letting you test-drive the new Audi Q5 on a sandbox track you just made with your own hands.
VR Game with Brand/Product Placement
We already launched a successful driving game in AR with Toywheel, so we thought we not to repeat the success in virtual reality domain? We’re planning to launch a VR multiplayer driving game to advertising new car models. The unique part of such VR game is, there are a lot of places for different brands. The game offers level to brand, car to brand or even billboards in the game are all available to brand.
With Gamewheel Partner Network we already started collecting what our partners like Trivver and Vire.co need and how we can come up with the perfect solutions for their need on our platform. For example the partner – Trivver from LA – is working on an SDK-based approach of delivering product placements into the VR (and also 3D) games.
Jointly with Trivver we’re able to deliver VR ads on scale. How does it work?
Bidding: Digital publishers list their 3D generic content to be replaced by branded items on the ad exchange, and brands then bid on the advertising opportunity.
Product placement: The product is displayed in the immersive environment and appears in the consumer’s smart tab, an interactive screen that houses content all brands have placed in the viewer’s environment. The smart tab allows the consumer to learn more about a brand, download discount coupons and see shop locations; the information is presented in a non- intrusive way.
Targeting and predictive analytics: Advertisers use analytics to better target their audience, putting the ads that are most applicable in front the consumer, based on that consumer’s actions, in real time. Advertisers are provided with analytics reports on viewability metrics, user engagement metrics and user data (behavioral patterns and psychographic and demographic information). The information can be used to create an even more personalized experience for the consumer.
VR game ad or interactive mobile banner
Last, but not least – you can also run simple VR game experiences or gamified banners. We already have lots of experience running 2D Game ads or Playable ads – what prevents us from putting the VR game into a mobile ad banner?
So, don’t you want to be on another reality too?
Let’s be a part of 2017, the year of mobile VR games!
Today, we’d like to talk about new innovative Playable Game ads advertising formats, which allow game publishers and developers to increase sales by acquiring and re-engaging more loyal players. Such players will spend more time and money on the corresponding game titles, leading to higher marketing effectiveness.
Nowadays, game advertisers try to reach as many users as they can. Also mobile game startups are embracing mobile/social advertising more than ever because according to App Annie, games made up 75 percent of total revenue.
As a result of this effort, we are getting exposed to lot of similar video advertisements of mobile games. So, how mobile game developers are going to differentiate their growth strategy from the crowd?
With Playable Game ads!
Let’s take Mobile Strike as a real world example. It is holding the first rank in a lot of different categories in US market even there are lot of games already exist in the store. It has a visibility score of 81 out of 100 according to MobileAction. But what makes them this successful? The answer of this success lies in their advertisement strategy and Playable Game ads!
As Mobile Strike proved to the world, Playable Game ads are the next big thing following the video ads. It gives brands to tease by showing a mini version of the game and let people play interactively instead of static videos. This is increasing the engagement and conversion of your mobile ads and contributing to retention by delivering your game’s message clearly.
But also everyone knows that developing a mini game for an advertisement campaign, with all A/B tests maintaining the compatibility of your ads with lot of ad networks is a huge workforce and a time spending progress.
And this is where Gamewheel comes to scene. Gamewheel Content Creation Platform gives anyone the chance to choose and personalize a game template, brand it and integrate their own playable ad easily to any type of mobile advertisement campaign without any coding workforce in minutes.
Playable Game ads have lot of different place to use. You can use them in mobile ad, in-app, in banner or on social media to boost your lead generation, awareness or in-app sales.
Here are some of the examples we did in the last months:
Playable Game ads on Social
Tifosy, a fan-funding platform for Football clubs (or soccer, if you’re so inclined), designed a game ad that would not just appeal to but also actively engage Facebook football fans to deliver more than just a Facebook ad but rather an experience that challenged fans based on their very hobby!
Their goals were; driving website traffic (fundraiser/ donations), increasing user engagement, decreasing CPC and lowering conversion costs. Unsurprisingly, the campaign with the highest performance proved to be the one with an engaging CTA and a prominent play button. But what’s truly astounding is the margin by which this game ad campaign outperformed the others. They achieved:
Decreased CPC (Cost per click) 70% (from £0.63 to £0.19)
Increased CTR (Click-through rate) 3,9 times (0.50% to 1.94%)
Reached 46% Organic Traffic by Game Ads (£0.06 cost-per-play)
Playable Game ads on Mobile
Our customer, Paramount, needed to create a game that will be part of their movie Scouts Guide to the Zombie Apocalypse’s DVD and Blu-Ray online marketing campaign in the Netherlands. By using Game Ads, they were able to breathe life into the static banner ad format and deliver a pioneering interactive “shoot ‘em up” game to Paramount that made the movie’s (MRAID) ad a whole lot more exciting and more importantly, unexpected! The campaign performed:
Reached 1,500,000 impression
35% Better CTR than a Classic Banner Ad
8x More Time Spent on Game Ads
Playable Game ads in App
Product promotion “The Angriest Whopper” Burger King and their advertising agency setup München were looking for a new way to engage with their audience and get some additional traffic to their restaurants. The solution was a fast and casual game built on our innovative Game Ad Platform and integrated into Burger King’s existing mobile app. The principle of the game is simple yet addictive: the player is challenged to collect 20 Jalapeños in under 20 seconds in order to unlock an exclusive discount coupon redeemable at the Burger King restaurants. Results after just 14 days of the campaign were stunning:
336,700 Games Played
7,866,146 Jalapeños Collected
40,25% Average CTR
135,883 Coupons Won
0 (Zero) Media Budget Spent
Playable Game ads in Social Media
Holi Festival of Colors brings their users a fun way to experience the festival’s excitement on their mobile devices and to get ticket discounts prior to the big event. The aim of the pre-sale campaign was to generate more buzz around the festival through social media shares. This was achieved via the game’s genius mechanisms. Users played a very Holi-festival-like game (which you can play too, below) and depending on their score, they were able to receive rebates of up to 4 EUR off the festival entrance price.
The two-part campaign, consisted of an after-sale Game Ad as well, here the players had a chance to win extra “color sandbags” at the festival. The online Game Ad translated into real world perks. This campaign was targeting people who have already bought tickets on the shop right after payment. In order to win the extra sandbags, users had to share their score of the addictive game on Facebook, which once again drummed up the hype, creating a fun and engaging and more importantly unexpected marketing campaign that was every bit as fun as the festival itself.
And it performed:
43% of players hit to share button
22% CTR to CTA Button
At this point, it’s hardly a secret that game ads are the future of advertising and increasing audience engagement. But the main lesson showcased in these campaigns is the inherent importance of wording your call-to-action to stretch the mileage of your Gamewheel ad campaigns. It’s all about putting people in the right mindset to play a game. Click hereto start your next game campaign in 5 minutes!
By the announcement of Facebook Instant Games, HTML games will be shifting gear up, so welcome to our world!
This announcement means a lot for us, a lot for our product. It opens the door for us to embed our gamified mobile ad games inside messenger, and we can say that in very near future all the other social media channels will join up.
We will see what future will bring up but it is clear that gaming is taking a whole important new role in marketing area.
So player 1, are you ready to play games with your friends in WhatsApp groups? Because we and our brands are!
If you haven’t met Gamewheel yet, now is the perfect time to start gamifying your online ads without any code knowledge. With Gamewheel’s next-gen Content Creation Platform you can easily create your own gamified content.
Now, Gamewheel team is offering a great opportunity to everyone. With this 30’ webinar, our experts team will walk you through all the steps of content creation. Collect your Free Eventbrite ticket and join our session on 29.11 from 03.30 until 04.00 pm for German speakers or from 04.30 until 05.00 pm for English speakers. Pick up the one that suits you the best!
Click on here for a link of your Eventbrite free ticket.
You can build your entire Christmas campaign through Gamewheel wizard. Firstly, sign-up to create a Gamewheel profile – in case you haven’t done it already – here. Then, pick up your favourite Christmas design and easily create your own Christmas Game adding your personalized features. Hohohoho!!!
What is impressive about Gamewheel is that previous programming knowledge is not required. You can just link the code you’ll get of your Christmas Game with any existing landing page or special Christmas offer you have; plus it is possible to integrate it across all your communications channels like social media, mobiles, in-app, or even AR/VR features. As for the costs, you can just start with 1000 free game plays and pay us per play as you go or get in touch with firstname.lastname@example.org in case you’re planning a major campaign.
Make this Christmas special to your target audience! Boost your sales, advance your marketing goals and impress with your CTR! This Christmas you have everything you need by Gamewheel,the first complete self-service online platform for Gamified Ads.
When legendary band Scorpions released “Wind of Change” in 1991, a lot of people agreed on the fact that it was a good song but so few could guess that it would be –wait for it- legendary.
In 1991 we didn’t have social media. Or internet. Or even mobile phones. We were not “connected” and “digitally evolved”. But we had one thing: Games.
Sometimes Games appeared in the shape of a black box called as Atari, sometimes a small light grey box called as “Gameboy”, before that we had “Gamewatch” and even we had “Game”- “Watch”. And last but not least, as you can guess, arcade stores.
A lot of people agreed on the fact that it was a good way to spend time but so few could guess that it will be,…legendary.
The games were not impressive if you compare them with today games but those small games were achieving a huge mission: Making youngsters social.
We were socializing through these small games. We were making tournaments, sharing our games, playing together. It was the first glimpse of what social media will be.
Then when the internet era started, those small games were suppressed by massive MMO games and PS, Xbox consoles and you know the rest. “Gamers” were a niche group, mainly focusing on games with high graphics and deep stories.
But suddenly something unexpected happened. With the invention of “App Store” and with the rise of Facebook, games became more and more reachable and easy to play. Your 64 years old mom started one day cultivate carrots and the other day she crush candies.
Thanks to the rise of mobile, smart phones and tablets; age barrier collapsed, easy-to-play games became a new way of spending quality time. And more than just spending time, it started a social hype. We were sending lives to each other or asking money for the cows. Games were once again socializing people. But this time not only for the youngsters, but for everybody.
The Wheel of game started spinning.
And that’s where we, Gamewheel joined the game.
Gamewheel founded by this vision:
“Games will become a new communication medium after video to connect physical and virtual realities in the mixed-reality world.”
Is this absurd?
What if I told you 10 years ago that you will be communicating without talking, not even typing but only sending some static or looped moving images?
Or that you will share your feelings to thousands of people that you actually don’t know with small illustrated sad and crying faces?
We believed in this future and we knew that communication means talking, talking means offering, offering means advertising, advertising means marketing.
So in Gamewheel, even with an experience of VR from 1994 on board, and faith from our hearts, we are always taking our steps further or quicker or faster. We are strengthening our connections with major companies like Facebook each and everyday and with new games, new ideas, and as a result new partnership doors will be opening very soon.
If you read this and have come this far and if you’ll ever think of making a VR game in a chat screen, an AR game working in a banner, an addictive HTML games for your campaign or something just innovative and functional, you know how to find us: